The highlander is a long-ranged unit with no bayonet, and is built from the 18th-century barracks. The English unique units are the Highlander and the Bagpiper. English upgrades are different because they give a higher attack value earlier than other nations. England - English troops are all unique in the fact that they are readier quicker than all the other nations.Denmark - Danish musketeers, at least in the most current netbook version, carry grenades - although unlike the dedicated grenadier, these cannot be upgraded in power.The Algerian unique are the regular Archer and the Mameluke. Algerians may not produce the 18th-century ship-of-the-line. Their navy, like Turkey's, also cannot produce frigates like the Europeans, instead their shipyards build Xebecs, which match the European's 17th-century battleships. They instead rely on cheap, quick-producing units and horde tactics to overwhelm their enemies. Algeria - The Algerians, like the other Islamic nation, Turkey, cannot advance into the 18th century.Austria produces the 17th century Musketeers (Jäger) with the most damage, regular Roundshiers, Pandurs, and Croat cavalry. Austria - The Austrians are one of the most diverse states in the game, having unique units in both the 17th and 18th centuries.
#Cossacks european wars full version Pc#
Cossacks European Wars Free Download PC Game. The main upgrades for artillery are the extended range, the accuracy and its build time and cost. All artillery units may be captured by enemy forces in the same manner as the peasant workforce. They are good against both soldiers and buildings but should be escorted by guards.
They fire in an arc which means that enemy walls will not block their ordnance. Howitzers are the shortest ranged artillery but possess the best shot power. Cannons are also able to fire a grape shot to eradicate a cluster of enemies at short range whereas a multi-barrelled cannon (must be researched at the academy and is not available to all nations) also functions in a similar manner but reloads quicker than the cannon. Cannons are the staple of the artillery forces in Cossacks and possess good range (which can be improved with its corresponding research) and shot power but are not particularly powerful against buildings, especially after the buildings' upgrades have been researched. The resulting shrapnel and debris upon impact on the building (s) would also kill nearby enemy units as well as the player's own if in the vicinity. Mortars are primarily used to bombard enemy buildings and ships from afar. They can, however, also be captured by enemy troops and turned to the enemy's allegiance.Īrtillery in the game are divided into mortars, cannons, multi-barrelled cannons and howitzers and all have distinct functions which are suitable in one situation but may not be appropriate in the next. The economic workforce consists of peasants who can multitask and also attack enemy soldiers.
Similarly, a lack of coal and iron means that shooters and cannons will cease to fire their weapons whereas a lack of gold will mean that units which require maintenance paid will commit mutiny against the state. Depleted resources would result in an undesirable penalty for the player such as a lack of food will signify a famine for the state and the player's units will die from lack of supplies. Depending on the type of unit or structure being built, the amount of resources needed to create a unit/structure would inflate quantitatively with each successive one built or trained. Wood and stone are gathered by conventional means and there are also specific areas where these may be collected. Gold, iron and coal may only be acquired by constructing mines over a designated resource area and sending peasants into them whereas food is cultivated from mills and via the use of fishing boats.
These are gold, wood, food, stone, iron and coal. There are 6 basic resources in the game that are crucial to the player's military victory.